We were born from the feeling of being ignored — and we turned it into art that screams.
We don’t seek comfort. We create games that face pain, grief, confusion, and time with eyes wide open.
Psychological horror That haunts you long after the end.
Narrative puzzles That hurt more than they solve.
RPGs That reveal what you carry inside.
Our blood is in every image. Our stories don’t end; they linger.
Beyond the Bag. Time as a scar. Memory as ruin. Choices that echo. The game ends, but you don't forget.